Add a new Sprite to the Game Layout.
In the Sprite Editor Select Load Frames
Select the UIFruit ZIP file
A Sprite with multiple different fruit frames will now be loaded.
SET THE ANIMATION SPEED TO 0
At the bottom of the screen the background has hooks
We are going to duplicate the UIFruit Sprite
The size of each fruit sprite is 128 x 128
So each fruit will be 128 pixels away from the previous one.
And hang each fruit on a hook using the following positions
From left to right (Y is always 1688) the X positions are:
Cherry: 92, Lemon: 220, Orange: 348, Tomato 476, Melon: 604, Coconut: 732, Pumpkin 860, Watermelon 988
Use the UINext image file
Give it the Tween behaviour
Use the UIBest image file
Give it the Tween behaviour
Align horizontally and vertically to: Center
Play the recharge animation for the delay between each fruit drop
Now the player can no longer just spam fruits
Only allow the player to drop fruit if they are within the game boundary