(4) Checkpoint
50 Create Checkpoint Animations
50 Create Checkpoint Animations
51 Import animations for FlagOut
51 Import animations for FlagOut
Import animations for FlagEnd (note that filename refers to flag idle)
Import animations for FlagEnd (note that filename refers to flag idle)
Set Speed to 20
Set Speed to 20
Enable looping for FlagEnd
Enable looping for FlagEnd
WIN CONDITION
WIN CONDITION
The level is won when:
The level is won when:
Player has collected all pickups.
Player has collected all pickups.
Player has eliminated all enemies.
Player has eliminated all enemies.
IF TRUE
IF TRUE
52 Create an event sheet for Checkpoint
52 Create an event sheet for Checkpoint
53 Code the event sheet.
53 Code the event sheet.
Use System - Compare Two Values
Use System - Compare Two Values
54 Include the Chekpoint Event Sheet in the Level 1 Event Sheet
54 Include the Chekpoint Event Sheet in the Level 1 Event Sheet