(4) Checkpoint

50 Create Checkpoint Animations

51 Import animations for FlagOut

Import animations for FlagEnd (note that filename refers to flag idle)

Set Speed to 20

Enable looping for FlagEnd

WIN CONDITION

The level is won when:

Player has collected all pickups.

Player has eliminated all enemies.

IF TRUE

52 Create an event sheet for Checkpoint

53 Code the event sheet.

Use System - Compare Two Values

54 Include the Chekpoint Event Sheet in the Level 1 Event Sheet