Collision Layer
Create a new Layer at the top and name it Collisions
Create a new Layer at the top and name it Collisions
Save the Image below.
Save the Image below.
import it into Construct as a TileMap
import it into Construct as a TileMap
Replace the default TileMap image.
Replace the default TileMap image.
In the TileMap Properties
In the TileMap Properties
Set the Tile Size to 64 x 64
Set the Tile Size to 64 x 64
Disable Initially Visible
Disable Initially Visible
Before you paint the level.
Before you paint the level.
Double-click on each individual tile and then:
Double-click on each individual tile and then:
Right-click on each individual tile in the map.
Right-click on each individual tile in the map.
Guess the polygon shape.
Guess the polygon shape.
Use the TileMap and block out the collision layer as shown
Use the TileMap and block out the collision layer as shown
Once you have painted the TileMap
Once you have painted the TileMap
move it between the Foreground and Background Layers
move it between the Foreground and Background Layers
This allows us to see both the Level Design and the Collisions
This allows us to see both the Level Design and the Collisions
Lastly, add the Solid behaviour to the TileMap
Lastly, add the Solid behaviour to the TileMap