Scene graph is a fancy name for a tree structure or a hierarchy.
In it a root parent object can have children.
Those children can then have children of their own and so on like a Family Tree.
We will create a hierarchy of objects attached to the Player Box so that they move around with it.
Select your PlayerAnimations Sprite
Hold SHIFT and Select the PlayerCollision Sprite
RIGHT-CLICK on the PlayerCollision Sprite
Click on ADD SELECTION TO THIS INSTANCE
You will now see a green arrow
Originating FROM the PARENT to the CHILD
Place the PlayerAnimations on top of the Player Box - position. (64,704)
Test the game to see that they move together.
Our next step is to add a dust cloud particle effect to the player as they run in the cave.