Pet: There’s a common piece of advice, which is to make smaller projects. I think this is great advice but I also think it’s important to follow what drives you. If you’re really driven to make a massive RPG, go for it. You may never release it but you will still learn a lot. We learn from all development endeavors, not just shipped games. That said, if you want to get good at shipping games, then shipping smaller projects is great advice.
Damaskino: If there are any in your area, find some gamedev communities to join and events to attend. You’ll likely find like-minded people who have more experience or are at the same point in their gamedev journey as you. You’ll likely be able to help each other out and it’s just a lot of fun to geek out about games with others. Prioritize your health, mental and physical.
Trumpetguy: If you wanna make a good song, you'd need to know the vibe that you're going for. Do you wanna make an emotional song or something happy and energetic? If you know the vibe, try to first make a fitting baseline, chord progression or melody. Once you've got the ground work, add more melodies and variation. And finally, experiment . Always try something new to make it more original.
Damaskino: Just feeling blessed with how things have gone so far and to be able to work with this team. Looking forward to doubling down on the sequel!
Pet: Shake more hands :)
-The Handshakes Team
❤️
Handshakes on Steam