Open Godot and you see the Project Manager

Click on New

Name the folder: IntroToGodot

Make a new folder for all your Godot Projects

Click on Create & Edit

Exploring the Engine Interface

FileSystem

Bottom Left = File System, like a file explorer on PC. 

All project folders and files stored here. 

Find all game assets here.

Create sub-folders to organize project and assets.

Viewport

Center = Viewport. 

GameObjects (Nodes) are visible here. 

We Layout our game world here.

Can switch between 2D and 3D

Scene Window

Top Left = Scene window

Lists all Nodes which make up your scene. 

Click on 2D Scene to add a Node2D to our Scene

Top Right = Inspector Window

Select a node in the Scene window and see its information in the Inspector window.

Inspector lets you view and modify properties of selected node:

If you had the Player node selected, you could change information such as position or rotation.

Play Button

Play is above Inspector and will launch your game. 

Press the Play button NOW

When you click on it,

 it will ask you to confirm your default scene, 

so we will select the Select Current option.

Save your Scene as TestScene.

Note: FileSystem

now has the Scene you just saved.

The game creates Output in the Output Window.

Error messages and warnings will be displayed here in red.

Project Settings

The Project Settings window allows you to manage the background settings for your project.

Such as: the name, window size, and rendering and text settings.