First and foremost Mazestalker is a game that looks backwards. In the ever accelerating drive for innovation I strongly believe that we skipped over too many promising game templates. Originally I wanted to create a SciFi themed Platformer (one day maybe!). But when I realized how many 2D patterns had already been done to death in other games, I remembered isometric videogames and felt they offered a vast space of unexplored potential.
More specifically, Mazestalker is an Action-RPG that could be from the peak era of 16-Bit videogame culture. It was very important to me that the look and feel of the game captures what those old classics look like in our memories. When you go explore the deep dungeon labyrinths, solve puzzles, unearth new treasures and abilities, I want you to feel just like you did the first time you played those beloved classics.