36 Clean up the project by making sub-folders. Right-click on the folder and choose Create Sub-folder.
Event sheet sub-folders: General and Levels
Object Types sub-folders: Level and Player
37 Add a new Sprite in the Player folder.
Set initially visible to false
38 Place it where the player will appear in the level (Spawn Point)
39 Rename Animation 1 to Start
Add a new Animation and call it Idle
Import the Player Appearing Animation
40 Add the checkpoint sprite
43 Import apple animations from sprite strip
44 Decorate the level- place apples where you want them
47 Import the Idle animation from Sprite Frames
Families are groups of object types.
All the object types in a family must be from the same plugin, e.g. all Sprite objects (and not a mix of Sprite and Tiled Background objects, for example).
Families can help you avoid repeating events.
For example, instead of having the same events for the Enemy1, Enemy2 and Enemy3 objects, you can add them all to an Enemies family and make the events once for the family. Then, the events automatically apply to all the object types in the family.
49 Create 3 families. (Right click on existing family folder, create a new one)
One for Enemies - add enemy
One for Fruits - add fruits
One for Solids - add JumpThru and solid sprite