Area2D and Area3D

Area Nodes detect when things ENTER and EXIT them.

Area is usually paired with CollisionShape or CollisionPolygon to define the Area

Each Collision has a Shape resource to define the shape (usually a Square, Box, Circle or Sphere)




Area2D



Area3D

Note: This is the same structure you use for CharacterBody and StaticBody

A message appears and disappears as the player overlaps an object

Game Mechanics Suited to Area Nodes

Player opens a a chest

Player reads a board

Player activates a pressure plate

Attract items like coins when they're close.

Make an enemy pursue the player