MotorSlice came to life as a result of our previous game, Togges. It’s everything we learned from our first experience making a game, and addressing everything that went wrong.
Since day one we knew we wanted to make a game inspired by a beloved franchise, and with a striking art direction.
Once we decided which game we would create, it was all about answering questions. As we decided to go with the Prince of Persia franchise, it was all about finding our solutions, while having the same level of appeal:
POP has an iconic setting, middle-east fantasy - Ours is a post-apocalyptic Megastructure.
POP has the time manipulation as the main gimmick - Ours is the chainsaw.
POP has the sand motif - Ours is heavy machines
And so on… You get the idea.