All that a Strawberry does is:

1.) Play its idle animation

2.) Disappear when collected

Add a script to the Strawberry node

(1.) In the process function play the idle animation.

We will use Signals to  detect collisions.

Select the Strawberry node

In the Inspector select the Node tab

Then select the Signals tab

Connect the _on_body_entered() signal

How do we know which body entered the strawberry?

Return to the Player scene.


Select the Player node

In the Inspector choose the Node tab

Then select the Groups tab

Click on the + sign to add a new group

Name it Player and make it global

This is a way of tagging nodes so that we can identify them.

Add a function to increase the players score

While we are here lets add a way to increase the number of strawberries collected by the player.

Add a new variable called strawberry_count

Now add a function called inc_strawberry()

increase strawberry count by 1

Return to the Strawberry scene.

(2.) In the Strawberry script

in the _on_body_entered() function

if the body is in the group called Player

Call the players inc_strawberry function

Destroy the strawberry with queue_free()

We can now collect strawberries and keep track of how many we have collected.

Scatter some strawberries throughout the level to collect.