Time to add an Enemy to the level.
Time to add an Enemy to the level.
Create a new scene with a CharacterBody2D as the root.
Create a new scene with a CharacterBody2D as the root.
Rename the scene to Mushroom
Rename the scene to Mushroom
Add an AnimatedSprite2D as a child and import the animations for
Add an AnimatedSprite2D as a child and import the animations for
the death,
the death,
idle and
idle and
run animations.
run animations.