HOW HAS THE DEVELOPMENT JOURNEY BEEN
I started this project in November, while starting a new 9-5. The project name was "Sort of a Sorter" (Soas). It was just a 'for fun' project to see this top-down match-3 type of game idea come to life. I shared it with family during Thanksgiving, it was fun to see some of the non-gamers pick up and learn the game. I continued adding features and building out more rooms, eventually I figured it could be a super small project with a lot of potential. I hoped to have Box Room released in early March, but it just didn't work out that way.
My wife and I just had our first kid at the end of December, I actually drew the key art while waiting in the delivery room. I worked on the game through my paternity leave from my full time job. I was taking the night shift for baby duties and just stayed up working on the game. Baby was a super chill newborn, he allowed me to be extra productive while also allowing my wife a (mostly) full night's sleep.
My paternity leave ended, and I returned to full time work in March, which made it especially hard to find the time to finish the game. I kept grinding away and now here we are, with my 3rd Steam game as a solo dev; Box Room