Start small, don’t do what I did. Your first game shouldn’t take 4 years, it should be a smaller project that teaches you a good workflow and the basics of the important stuff like advertising, managing a release, and navigating the bureaucracy of the stores (Apple’s is particularly annoying to deal with). Also start advertising early, the earlier stages of development are fun and easier to get engagement with when shared on socials, and it’s a lot harder to share dev content later in the process when you’re mostly working on bugs and polish. Sharing early will also get you better feedback that you can actually take action on.
Remember that game dev should be fun! Maybe not all the time but at least 50%.
Check out my game if you like roguelikes! Out now on iOS and Android.
For any game developers reading this feel free to hit me up for any collabs, I just finished a big project and finally have some time to have fun with this hobby and do some game jams. I've been bug fixing for 6 months now and nearly lost my mind.
-Jacob
Asteroid Emperor by jalex (itch.io)
❤️