DAVE:
It’s different for each person, but you need to find ways to keep yourself motivated and
interested in your own game. I know that sounds counter-intuitive, since it’s your project and of
course you’re motivated to finish it and interested in doing so, but you will encounter times –
especially when you’re bug-fixing, but feel like the bug reports are increasing far more quickly
than you can resolve them! However, there’s a reason why so many promising-looking amateur
and hobbyist games (perhaps even professional as well) never get finished and released. Well,
there are several reasons, but one key thing is that people have simply not been able to keep
going. Project fatigue is very real, and whilst there are many potential ways to overcome it, you
have to find the methodologies that work for you personally.
LORENZO:
We all have our minds full of ambitious ideas, huge stories with tons of characters, never seen
before mechanics... but you should always start with something short. Make a fun, short game
and release it. To avoid falling into the trap of perfectionism, join a game jam and finish
something in a week or two! Make many short games before tackling bigger ones. You’ll learn a
lot, find a workflow that is suitable for you, and learn from making mistakes that won’t matter in
a small project, but would in a big one. Be organised and tidy.
Also, don’t get discouraged and don’t give up! Just keep at it until you reach the finish line. It’ll
be great when people will finally play your game.
DAVE:
It’s important to break down and track all of your tasks, because making a game of a larger size
and scope can become overwhelming. I admit to struggling with this at times. If you are in a
position to dedicate a specific time slot each day, or even each week, to working on the game
then that will give you a huge advantage, so try to take advantage of it (and see if you can use
specific music tracks or something else to create Pavlovian conditioning to aid your workflow!).
LORENZO:
Thanks for reading to the end! Also thanks to the site for publishing our rambling answers.
Keep making games folks, but also do take a moment to wishlist
Captain Disaster and The Two
Worlds of Riskara
(shameless self-promotion!) ;)
-Dave & Lorenzo
❤️
Captain Disaster and The Two Worlds of Riskara on Steam (steampowered.com)