Make a Merge Game
Create a new project called Merge World
Create a new project called Merge World
Adjust the Display settings as follows:
Adjust the Display settings as follows:
Setup the Play Area
Setup the Play Area
Rename Layer 0 to Background
Rename Layer 0 to Background
Add a new Sprite Object
Add a new Sprite Object
Call it Background
Call it Background
Use the Background.png as the texture
Use the Background.png as the texture
Set its position to 96, 54 (Top-left corner)
Set its position to 96, 54 (Top-left corner)
Rename your layout to MainLevel
Rename your layout to MainLevel
Set the layout size to 192 x 108
Set the layout size to 192 x 108
Lock the background layer
Lock the background layer
Add a new layer at the top
Add a new layer at the top
Name it World
Name it World
Add a new Sprite Object
Add a new Sprite Object
Call it Wood
Call it Wood
Use the Wood.png image as the texture
Use the Wood.png image as the texture
Set position and size as shown
Set position and size as shown
Add a new Sprite object
Add a new Sprite object
Call it Sidebar
Call it Sidebar
Use the Sidebar.png as the texture
Use the Sidebar.png as the texture
Set the origin point to Top-Left
Set the origin point to Top-Left
Your scene should look like the image to the right
Your scene should look like the image to the right
Load all the animations for the elements
Load all the animations for the elements
Select each element folder
Select each element folder
Set the initial animation to: Locked
Set the initial animation to: Locked
Add instance variables to the Element
Add instance variables to the Element
Add Drag & Drop and Tween behaviours
Add Drag & Drop and Tween behaviours
Duplicate the Locks and lay them out similar to the image on the right
Duplicate the Locks and lay them out similar to the image on the right
Add the Trashcan Sprite to the level as in the image
Add the Trashcan Sprite to the level as in the image
Click on each Element and assign a different MatrixAnimationName
Click on each Element and assign a different MatrixAnimationName
I used the following for the grid:
I used the following for the grid: