HOW HAS THE DEVELOPMENT JOURNEY BEEN
It's Better Alone was originally just titled "Alone", that was when I was still an undergraduate at university. The art style was entirely different; a monochromatic game with a fixed point of view and up to 8+ characters that could be controlled in each level. I graduated with the intention of jumping straight into indie development, went straight to making social media accounts for the game, and created a Steam page. At that time the game had mixed receptions, but I kept at it. Eventually I felt burnt out and decided to start work on a smaller project that I could complete in a few months titled Archer Hero. Eventually I was inspired to return to Alone with a brand new direction, and so Archer Hero became the new game on hold.
Development on Alone restarted, now titled It's Better Alone. I kept the player switching mechanic, but reduced the number of playable characters, I changed the art style to be more visually pleasing, and I decided to have a larger focus on the narrative aspect of the game.