Select the Body of the Rocket
Select the Body of the Rocket
Locate the GeometryInstance3D Section
Locate the GeometryInstance3D Section
In the Material Override Property
In the Material Override Property
Add a New StandardMaterial3D
Add a New StandardMaterial3D
Click on the Material Override Sphere
Click on the Material Override Sphere
Change the Albedo property to a new Colour of your choosing
Change the Albedo property to a new Colour of your choosing
To the right of the Material Override Sphere
To the right of the Material Override Sphere
There is a tiny drop down arrow
There is a tiny drop down arrow
Select that and Save the material as a resource
Select that and Save the material as a resource
Call it ShipRedMaterial
Call it ShipRedMaterial
You will see it in the FileSystem
You will see it in the FileSystem