Make sure to properly prototype your idea before starting production on it! Also prototype different disciplines separately; don't prototype both the gameplay and visuals at the same time. First make a prototype of the core gameplay-loop of the game, use programmer art and try to get it done as quick as possible. Is it fun? If not then move on to the next idea or try to make it fun. What I did wrong with this project is that I spent a bunch of time making my prototypes look pretty, instead of just solely focusing on nailing down the core gameplay-loop. This resulted in a ton of lost time that I could have spent exploring more mechanics and ideas for the game.
Thanks for reading! If you want to follow the development of the game or chat with me you can check out my Twitter: https://x.com/softbushware
and if the game looks/sounds interesting then please wishlist it
-Jonathan
❤️
BRUTAL KATANA on Steam