PLEASE START US OFF BY INTRODUCING YOURSELF:


My name is Cristi and I represent half of the 16 BIT NIGHTS team.



TELL US ABOUT WELCOME BACK COMMANDER.

In Welcome back commander your strike team is to dive deep into the contaminated city of Sun Stone and get some answers before the mysterious deadly plague spreads .

Watching too many sci-fi-horror movies as a kid. 

I wanted to encapsulate that experience but from a military simulation perspective.


HOW HAS THE DEVELOPMENT JOURNEY BEEN

Development went smoothly, this is our second game developed since we are full-time.


WHICH GAME ENGINE DID YOU CHOOSE AND WHY?


We use a custom engine because we have tried to eliminate any kind of third party ever since that Unity drama.


WHAT'S BEEN YOUR BIGGEST DEVELOPMENT HURDLE SO FAR?

My partner,  we hate each other, yet we have been working together since 2010.


ADVICE FOR FELLOW DEVS?

Would you actually pay money to play your game? If the answer is yes then it's a good design direction.





ANY FINAL THOUGHTS?

Maybe. Maybe not.

-Cristi 

❤️

Welcome Back, Commander on Steam