Ever wished for a certain kind of game and wondered why it hasn’t been made yet? That's exactly what happened to me with Primal Planet.
Rewinding back to a few years ago when I was watching Jurassic Park for the first time since I was a kid. The nostalgia hit hard, reigniting my childhood love for dinosaurs. Growing up in South Africa, I was surrounded by breathtaking nature and wildlife, which left a lasting impression. Combining this with my love for metroidvanias, the idea for Primal Planet was born—a game where you could immerse yourself in a world of dinosaurs.
My vision for Primal Planet was clear: create a metroidvania where the environment feels alive. Not just obstacles to overcome, but a world where creatures interact with each other—predators hunt, prey flee. Inspired by the conceptual depth of games like Rain World, I wanted to craft a dynamic ecosystem that keeps players on their toes.
I've been a fan of metroidvanias since childhood. Back in the early 90s as a little kid, I played my first ever metroidvania called Zeliard—a classic crafted in 1987 that completely captivated my young imagination. Since that moment, I've dreamed of creating my own metroidvania, and now, with the necessary skills and resources at my disposal, that dream has become a reality.
Primal Planet is a story about the bonds of family and how far one would go to save your loved ones, while also reflecting modern society issues., But above all else, it is meant to be an entertaining and action-packed adventure on a dinosaur planet.