(9) Player Particles
Game Juice
Game Juice
What makes a game juicy?
What makes a game juicy?
This could be visual effects, sound effects, or anything that make the game's actions feel satisfying.
This could be visual effects, sound effects, or anything that make the game's actions feel satisfying.
89 Create a new sub-folder for Object Types
89 Create a new sub-folder for Object Types
Name it Particles
Name it Particles
90 Add a Particle object
90 Add a Particle object
Name it ParticlesRun
Name it ParticlesRun
91 Import the Dust Particle image file for it
91 Import the Dust Particle image file for it
92 Drag and Drop the ParticlesRun onto your Temp layout.
92 Drag and Drop the ParticlesRun onto your Temp layout.
This is so that we can set its starting values
This is so that we can set its starting values
Temp Layout
Temp Layout
With 3 instances (Player, MushroomDeath, ParticlesRun)
With 3 instances (Player, MushroomDeath, ParticlesRun)
93 These are the recommended Property settings for ParticlesRun
93 These are the recommended Property settings for ParticlesRun
94 Add a new image point for the players RUN animation.
94 Add a new image point for the players RUN animation.
Call it Particles
Call it Particles
Set it to the bottom for all frames.
Set it to the bottom for all frames.
95 Add another particle to the Particles Folder
95 Add another particle to the Particles Folder
Call it ParticlesLanded
Call it ParticlesLanded
Use the Dust Sprite Again
Use the Dust Sprite Again
Recommended Settings are:
Recommended Settings are:
96 Code the Logic for the Particles in the Player Event Sheet
96 Code the Logic for the Particles in the Player Event Sheet
How Angles work in Construct
How Angles work in Construct
97 Update the code for Double Jump to include a particle effect.
97 Update the code for Double Jump to include a particle effect.
98 Update the Mushroom Collision code to hurt the player and spawn particles
98 Update the Mushroom Collision code to hurt the player and spawn particles