As much as I’m an advocate for learning about game design theory and reading a bunch of great books on the topics (such as Keith Burgun’s “Clockwork Game Design”, Richard Garfield’s “Characteristics of Games”, or Tynan Sylvester’s “Designing Games”), nothing can replace just making games yourself. I started as a “pure” game designer with only basic programming knowledge, but today I would adviseadvice anyone to just jump into an engine of your choice and getting things to happen.
It’s its own kind of magic and helps so much to have a grasp on that even when it comes to the “design-only” aspects of making games. Start by making insanely small things, projects you can get done within a couple days at most, and then start growing from there. For example just clone a super simple hyper-casual game. Write your dream game ideas down somewhere in a document, but don’t start working on them as the first thing.
- Thank you for having me! And to anyone reading this who isn’t totally into indie games yet, play more indie games. They’re where the magic happens these days! :)
- Fabian
https://store.steampowered.com/app/2311990/Rack_and_Slay/
❤️