Create a new Godot 4 Project.
Create a new Godot 4 Project.
I named mine Tiny Swords.
I named mine Tiny Swords.
Use Compatibility Mode Renderer.
Use Compatibility Mode Renderer.
As the name implies, compatibility renderer works on the most devices.
As the name implies, compatibility renderer works on the most devices.
The mobile renderer is for mobile games.
The mobile renderer is for mobile games.
Forward+ is for higher-end graphics using the Vulkan driver.
Forward+ is for higher-end graphics using the Vulkan driver.
Clean up the FileSystem by deleting the godot icon
Clean up the FileSystem by deleting the godot icon
Add four new folders for Scenes, Scripts, GUI and Assets
Add four new folders for Scenes, Scripts, GUI and Assets
We will create our Main Scene in the Scene folder.
We will create our Main Scene in the Scene folder.
This will be the main container for the game - our game world.
This will be the main container for the game - our game world.
This will be the first scene to run when we play the game.
This will be the first scene to run when we play the game.
Click on 2D Scene to create a Node2D.
Click on 2D Scene to create a Node2D.
You can also Click on the + and choose it from there.
You can also Click on the + and choose it from there.
Extract the Tiny Swords Pixel Assets into your assets folder
Extract the Tiny Swords Pixel Assets into your assets folder
Rename Node2D to Main
Rename Node2D to Main
Save the Scene as main.tscn
Save the Scene as main.tscn
Save it in the Scenes folder.
Save it in the Scenes folder.
Add a Sprite2D node as a child of Main.
Add a Sprite2D node as a child of Main.
In 2D Workspace, select Sprite2D and press F to focus.
In 2D Workspace, select Sprite2D and press F to focus.