We have just properly announced our next project, Tempest Tower. An action-packed Tower Defence game with 3D platforming elements. Our goal for this project is to add a new level of tension to the TD genre by placing the player right in the middle of the action. You will have unlimited time to structure your defences and plan. When you activate the wave, you must trust your defences while you dodge, push, and stomp your way through hordes of enemies to collect resources and save cute little eyeball creatures called Peepers.
My favorite feature is related to how we have structured the levels in Tempest Tower. At the start of a level, only a small portion of it will be available to explore. The rest of the level is covered in a thick fog. After successfully defending a wave, you will push back part of the fog and reveal a new section of the level. Once you dispel the last of the fog, you will have one last wave of enemies to deal with before you claim victory on that map.
During the end of 2022 and throughout 2023 we were actually working on a different game, Spectacle. However, due to financial issues we have had to put that project on hold. So, at the beginning of 2024 we went back to the drawing board and started prototyping different games that reused technology from our previous projects.
We knew we wanted to add platforming elements to a genre that doesn’t traditionally include them. We are proud of our juicy character animation style, so we wanted to make sure that was being shown off properly. Beyond that it was down to designing and testing until we felt like we had found a winning genre match.