PLEASE START US OFF BY INTRODUCING YOURSELF:
Hi, I’m Ali Abbasnia, an illustrator, animator, and game developer. I’ve always been drawn to artistic, handcrafted games like Machinarium and Neverhood, games that feel like living illustrations, where every frame tells a story. My background is in graphic design, but my passion for storytelling led me to children’s book illustration and animation. In 2021, I was honored to win the Nami Island International Illustration Award, which reinforced my love for creating visually rich, immersive worlds.
I teamed up with Sadegh, my longtime friend and creative partner, back in 2011 to start making games. Together, we co-founded Foggy Studio and worked on everything from mobile games to animation projects. Sadegh is a game developer, illustrator, and designer who’s been in the industry for over a decade. He also runs an animation studio called Overlap and has successfully launched two Kickstarter campaigns (Warrior Women Vol. I and Vol. II).
Now, we’re fully focused on our biggest and most heartfelt project yet, Broken Shell. It’s a cozy, hand-drawn adventure about love, resilience, and protecting what matters most. With this game, we want to create an emotional experience that feels timeless, blending beautiful 2D animation with engaging, story-driven gameplay.