I’m not sure I’m experienced enough in gamedev to give out advice. But I can give advice, if you, like me, think of games as an Art form. And I don't mean Art as in art-assets or anything like that. I mean it as in: A video game is something you create in order to make people experience something, whatever that something is.
It could be fear, like in horror games. Adrenaline, like in FPSs. It could be a message in a narrative or an abstract sensorial stimulus. It can be many or all of those things combined. Add to that the fact that each player’s personal approach makes their own experience unique, and voilà: You have the most powerful medium that exists today. So if you’re making a game, think about that. That feeling or message you want to convey is the most important thing and everything else should work towards it. And to quote the great Mike Skinner: “Don’t conform to formulas”.
- I suppose there aren’t many non-programmers wanting to start out in gamedev in their late 30s like me. But if there are, and it’s you: Go for it! The experience you gained doing whatever it was you were doing before is valuable and if you channel it right it will make your games unique.
I realise many of the things in this interview go against the common sense warnings for beginners you see everyday on social media. And it’s true that you shouldn’t put yourself at risk, financially speaking. But even if it stays just a hobby, learning new things, meeting new like-minded people and seeing your project growing from a note on a piece of paper into a fully formed video game is a life changing experience that I will never regret.
- Rafael
https://store.steampowered.com/app/2645830/Stunt_Xpress/
❤️