Torchless is a dark and gothic dungeon crawler RPG played through a text-based retro console. That means all actions are performed through text commands.
In the game, you will forge a party of heroes and set out on a quest in the dungeons. You will explore, gather loot, manage your resources, and combat horrific enemies in merciless yet fair turn-based combat.
Every choice matters and all choices available to you depend on your heroes, items, and the choices you've previously made along the way.
The game was originally made as an independent internship project at my school over 3 months. It started as a roguelike card game with the same aesthetic named Deviltry. I presented it at an expo and was essentially told that the story, visuals, and worldbuilding were cool, but the game mechanics were rather bland. After some reflecting I started toying around with other prototypes using the same visuals, but leaning more into the storytelling aspect. That is how Torchless was born.