The game we are working on is Ground Zero, a fixed cam pre-rendered retro survival horror aiming to emulate the quality and scope of the heavy-hitters of the late 90s and early 2000s. Set in post-apocalyptic South Korea, you play as Seo-Yeon, an elite soldier sent in to investigate the remnants after a catastrophic meteor devastated the country. The game has some obvious DNA with the classic survival horror titles of the 90s, but our inspirations come in all shapes and sizes.
The idea came after my partner and I sat in a café discussing where to take the company, and the story flowed out over a cup of coffee. As a bit of a jack of all trades and an insatiable appetite for challenge, we set out to make a truly pre-rendered fixed cam survival horror.
We knew what games we loved, and my partner's knowledge of game design really helped us to logically navigate what could have ended up being a mish-mash of all my favourite ideas in an un-cohesive mix. We wanted to pick a country that's not often portrayed and considering Korea is such a horror powerhouse for its movies, it felt like an obvious choice! We wanted grotesque monsters where we could pretty much do whatever we wanted, and considering we both loved The Thing so much, an alien fungus that mutates and merges DNA of any creature it comes across was the vehicle to allow our imaginations run wild with creature design.