PLEASE START US OFF BY INTRODUCING YOURSELF:
My name is Trying To Code, and I've been making games for 4 years now.
My name is Trying To Code, and I've been making games for 4 years now.
Shadow Walker is a 2d top down procedurally generated shooter. The idea came about as I wanted to make one final game and I wanted it to be fun. I've always loved 2d shooter games and I didn't want to go in over my head making a full 3d release so that's why I decided on that. I slowly added in features I liked and I think it's turning into something I enjoy playing.
The development of Shadow Walker has been slow but steady, it can be hard to work on a game, go to school, and make youtube videos about it at the same time.
I use unity because it's what I've been using for a while and I like how it works. If I were to make another game it would probably be in godot but right now I'm totally fine with making a unity game.
I haven't really had any big hurdles, it's all a bunch of little ones. Marketing is a tough one and if I was relying on money from this game I'd probably be panicking at the moment. Making art, music, programming, game design, fitting it all together in a nice way, and all those indie dev things is tough, but honestly I'm getting through it and it's fun for me to problem solve about this stuff.
I think my advice for people making their own games would be that there is no magic sauce, stop asking for advice and just start making games. (a bit harsh but I think too many people watch devlogs or tutorials and just don't do anything about it)
Thanks for having me!
https://store.steampowered.com/app/2874970/Shadow_Walker/
-TryingToCode
❤️