CharacterBody2D

&

 CharacterBody3D

CharacterBody, as the name suggests, is used for programmatic control of a character.

They use the physics system but are moved using code.

Examples include, playable characters, cars, pushable blocks or anything which collides with walls or other game objects.




CharacterBody2D



CharacterBody3D

Note: This is the same structure you use for Area2D and Area3D