Game Juice
How to Make a Game Feel Juicy?
How to Make a Game Feel Juicy?
It's all about small details and adding extra touches that engage players and make every action satisfying.
It's all about small details and adding extra touches that engage players and make every action satisfying.
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- Use bright, contrasting colours for key elements.
- Use bright, contrasting colours for key elements.
- Highlight interactions with colour shifts (e.g., character jumps, hits).
- Highlight interactions with colour shifts (e.g., character jumps, hits).
- Reward player actions with colour feedback (progress bars, health indicators).
- Reward player actions with colour feedback (progress bars, health indicators).
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- Add squash and stretch effects to your characters to give life to movement
- Add squash and stretch effects to your characters to give life to movement
- Use exaggerated animations for hits, jumps, and impacts.
- Use exaggerated animations for hits, jumps, and impacts.
- Make sure transitions between states (walking to running, idle to active) are fluid and snappy.
- Make sure transitions between states (walking to running, idle to active) are fluid and snappy.
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- Add particle effects to show impact (explosions, dust, sparks).
- Add particle effects to show impact (explosions, dust, sparks).
- Use trails and glows to emphasize speed or power.
- Use trails and glows to emphasize speed or power.
- Flash the screen briefly when something critical happens (a player loses health or scores a goal).
- Flash the screen briefly when something critical happens (a player loses health or scores a goal).
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- Use subtle camera shakes for explosions, heavy impacts, or crashes.
- Use subtle camera shakes for explosions, heavy impacts, or crashes.
- A light shake during fast-paced moments can add intensity.
- A light shake during fast-paced moments can add intensity.
- Don’t overdo it—too much shake can overwhelm the player.
- Don’t overdo it—too much shake can overwhelm the player.
- Give every action a satisfying sound (jump, shoot, collect, hit).
- Give every action a satisfying sound (jump, shoot, collect, hit).
- Vary the sound effects to avoid repetition and keep things fresh.
- Vary the sound effects to avoid repetition and keep things fresh.
- Sync sound with animations to enhance the feeling of control.
- Sync sound with animations to enhance the feeling of control.
- Add small delays or slow-motion moments during critical actions (finishing a combo or a boss hit).
- Add small delays or slow-motion moments during critical actions (finishing a combo or a boss hit).
- Use screen transitions (fade in/out, blur, zoom) to make scene changes smoother.
- Use screen transitions (fade in/out, blur, zoom) to make scene changes smoother.
- Create feedback loops: rewards, pop-ups, or score multipliers when players do something great.
- Create feedback loops: rewards, pop-ups, or score multipliers when players do something great.