PLEASE START US OFF BY INTRODUCING YOURSELF:
Hello,
Paul Green here.
I am the Creative Director and Co-founder of the studio Cut to Bits. Although titles don’t mean too much when you’re part of a tiny team—everyone ends up doing a bit of everything. For me, that means being the principal writer, level designer, game designer, occasional programmer, and audio integrator.
I’ve worked in AAA for over 20 years, starting after I got my computer science degree in the UK. I’ve been fortunate enough to work at Rockstar North (GTA Vice City, GTA San Andreas, Manhunt, GTA IV), Irrational Games (Bioshock Infinite), and Ubisoft (several Assassin’s Creed titles, a Splinter Cell, and a Far Cry). I’ve gone from QA (Vice City, San Andreas) to Design and eventually to Director roles.