Create a New Scene and a RigidBody2D as the Root
Create a New Scene and a RigidBody2D as the Root
Rename it to Paddle2
Add a Sprite2D as a child and use Paddle_2.png as the texture
Rename it to Paddle2
Add a Sprite2D as a child and use Paddle_2.png as the texture
Add a CollisionShape2D and enclose the paddle in a
Add a CollisionShape2D and enclose the paddle in a
New RectangleShape2D
New RectangleShape2D