Create a new Scene

Use the default 3D Scene as the root

Rename the Node to Main

Save the scene as Level2

Now we can use all the following Scenes to make our level

Drag and drop them into Level2. Duplicate them and transform them to design a level.

Ensure that you update the next_scene variable 

In the EndFlag node in Level 2!

We also need to copy our WorldEnvironment node into the level.

We can have a different background colour for level 2.

First make WorldEnvironment unique in the inspector.

This is so we don't overwrite the colour in level 1

Then change the background colour to distinguish level 2 from level 1.

Repeat this process to make many new levels for your game!

CONGRATS ON COMPLETING THE TUTORIAL!