The pitch came about around 2011 sometime, and like with many of the best (and worst) ideas, it originated with a bunch of college-age friends who often hung out at Grant’s parents house. Between rounds of Halo 3, TF2 and too many other great games to count, we’d have random brainstorming sessions about all kinds of things, but mostly ideas for the games we’d dream of making.
Run From Mummies started life as a simple sketch from Matt, who was thinking about possible ideas for mobile games. If memory serves, the entire idea came about all at once, and felt just funny and outrageous enough to work. Matt’s initial idea was a purely top-down, procedurally generated labyrinth where the tourists would try to navigate the maze Pac-Man style with only a flashlight to light your way, using traps to take out pursuing mummies.
Around September of 2020, the idea of creating a game together resurfaced and whilst a few pitches were thrown around, Run From Mummies wasn’t initially one of them. But after Matt stumbled across the old pitch document for RFM in a forgotten Google Drive and jokingly dropped it into our team’s chat, the rest became history.