Project Feline is a high-speed 3D parkour platformer with a 2000's anime style. The game stars Gabi, a young catgirl fugitive with unique feline abilities. Players run on walls, grind, slide and climb to build insane momentum and rocket through complex 3D environments as fast as possible!
Project Feline rewards persistence, precision, speed and style through it's tight physics-driven movement, level design and scoring system. Players are ranked on how quickly and precisely they can collect cogs, defeat enemies and find (or make) the shortest route to the end of each stage.
I was raised predominantly by mascot platformers, Owl City music, and the hit 2000's anime Bakugan Battle Brawlers. I desired to make something of my own that imbued what I loved about those things with my own twist.
The idea started from Gabi's character design. I came up with her when I was a child and became very attached to her. As I started dabbling in coding and game design, I wanted to make an entire game based around her. She is half cat, so I figured she'd be very agile. That got me to start coding her a wall-run mechanic, and eventually to learn Blender so I could make her an avatar.
I've also always been very perfectionistic and obsessive. Whether drawing, coding, or doing chores, I derive joy in doing it with care and without compromise. But I observe in the real world these small things aren't appreciated. In Project Feline, I want to give players an escape to a place where they can run, jump, climb and slice through the air with passion and rigor and to never settle for "good enough". I want them to master Gabi and S-rank the game, and then to go forth and master themselves to S-rank life.
That attitude has inspired many of my decisions with Project Feline, from the movement mechanics, the level structure, the demanding art style, character design, and the music. Even Gabi's animations were inspired from Olympic gymnasts—I admire the discipline it takes to have that much control over your body.