PLEASE START US OFF BY INTRODUCING YOURSELF:


We are Amaro and Arleand, from Brazil. We met in school and always loved games. We started making our games in university and eventually began working together on AOKAKI as the dev team 'Concha Indigo'.


TELL US ABOUT AOKAKI.

At first, I created AOKAKI as just a small game prototype for college: a Castlevania clone starring a roly-poly samurai. Three years later, I contacted Amaro and we started developing that prototype into a full fledged game. The result is a project that has inspirations from all sorts of other games and overall media each of us love. In a way, AOKAKI is a big love letter.


HOW HAS THE DEVELOPMENT JOURNEY BEEN

It's been awesome, but not without its challenges. It's hard to work on a project for almost a year, balancing life, university, work, and not making any money from it 😅.


WHICH GAME ENGINE DID YOU CHOOSE AND WHY?


We chose Godot because I had some experience with it and quite like it, we don't regret it one bit.


WHAT'S BEEN YOUR BIGGEST DEVELOPMENT HURDLE SO FAR?

ARLEAND: Time is a constant worry. And burn-outs.

AMARO: Especially handling the scope. If we had infinite time we could do so much, but we don't. We are just two people. Stuff needs to be cut, other things needs to be focused... Being the guy who is constantly cutting stuff out is not fun.


ADVICE FOR FELLOW DEVS?

Don't overwork yourself. Take breaks, be careful not to burn out.

Also, don't be afraid to start! Making games is fun, even if you make a small clunky one.




ANY FINAL THOUGHTS?

Please wishlist AOKAKI on Steam!

-Amaro and Arleand

https://store.steampowered.com/app/2925520/AOKAKI/

❤️