They are immediately ready for use in other levels.
Allows you to make a change to a Game Object and roll it out accross the entire game.
Allows you to have multiple versions or copies of a Game Object in use.
Your scene should look similar to this at the end.
An AudioListener Component
An AudioSource Component
An Audio File
Note that depending on your Game Objects and Tags you will have different messages appearing here.
Take note that you can reorder your scenes here, just drag and drop.
We have successfully disabled the movement and waited for a moment before reloading the level.
Serialized variables
Cached component references
State variables
Methods