Scoring

To display the score add a New Text Object to the TEMP layout.

Call it TextFruit

Give it the Tween behaviour

Give it the Flash behaviour

For the shadow of the Text add another Text Object to the TEMP layout

Call it TextFruitShadow

TextFruit properties as shown

TextFruitShadow properties as shown

MAKE SURE THE ORIGIN POINT IS SET TO CENTER FOR TEXTFRUIT AND SHADOW!

Merge games often have score multipliers

So when a fruit merges and then merges again quickly

You get a much higher score.

Add these global variables to help us calculate the score.

Time to introduce a GameManager object 

Add a new Sprite OUTSIDE the layout.

Call it GameManager

Use the GameManager image file you downloaded

Add the Physics behaviour

Make it immovable

Add a Timer behaviour

The Game Manager will:

Set the world gravity

Now Fruit falls faster.

The Game Manager will also help us when calculating scores with bonus multipliers