If you know what a point is, then a vector can be represented as a point in space that has a direction and a magnitude in relation to its origin.
A point is very similar but doesn’t have this additional info.
A direction, represented by the arrow
A magnitude, represented by the length of the line.
In this case, the vector’s origin is (0,0).
In video games, we use vectors to represent the velocity of players, but also to control where they are aiming, or what they can see (where they are facing).
All of this with one vector.
We also need a point to keep track of the player’s position at all times.