HOW HAS THE DEVELOPMENT JOURNEY BEEN
The path to creating Of Love has been one of lots of learning and personal challenges. While I already had a couple years of solo development under my belt and I was feeling pretty confident that I could pull it off, I really had no idea what I was getting myself into. Outside of the artwork - which I created most of within the first year of development - there was the challenge of creating the cinematic 3D third-person adventure horror game that I set out to create. Each of those five elements brings with them their own set of challenges which, when brought together only became more complex.
Because of this complexity, I set out to first create a simplified vertical slice / proof of concept demo. Making a playable demo allowed me to quantify and create most of the game’s functional needs in addition to having something nice to share with people after so long of keeping the game to myself. While releasing the demo was a really exciting and proud moment for me, it unfortunately marked one of the most difficult times in my life.
Around that same time, my mom died of cancer and left our whole family feeling lost. In my case, I began finding it harder and harder to focus on my game and ultimately put it aside to figure things out. I remember having this growing paranoia about my own death and the safety of my loved ones during this time and working on a project with such morbid themes wasn’t helping. It’s hard to say because that whole time is pretty much a blur to me, but I imagine I took a year or two away from the game. There were definitely moments when I felt I had abandoned the game altogether but it never managed to leave my mind completely.
The guilt of leaving behind such a passion project of mine eventually outweighed my own personal fears and I set back out to finish the game. Since then, I’ve been working away on a redesigned and rescoped version and I’m finally - after all these years - seeing the light at the end of the tunnel. While there’s surely plenty more work left to be done, I’m more confident now in the final project and eagerly await its completion.