Next Fruit Function

All fruits are made from combinations of the first four:

Cherry, Lemon, Orange, Tomato

So the cursor should randomly position itself above one of those

to determine which is the next fruit to drop

Create two global variables: nextFruit and randomNum

Create a new group called Functions

Create a function called SelectNextFruit which will determine the fruit which will spawn next

When the function runs we generate a random number between 0 and 4 and store it in nextFruit

Then move the cursor over the fruit whose animation frame matches the random number generated.

We tween the motion on the X access to make it move more smoothly.

You have to call this function when you drop a fruit. Update the Controls group as shown.

When fruits are in the field of play we should mark them as ACTIVE