All fruits are made from combinations of the first four:
Cherry, Lemon, Orange, Tomato
So the cursor should randomly position itself above one of those
to determine which is the next fruit to drop
Create two global variables: nextFruit and randomNum
Create a new group called Functions
Create a function called SelectNextFruit which will determine the fruit which will spawn next
When the function runs we generate a random number between 0 and 4 and store it in nextFruit
Then move the cursor over the fruit whose animation frame matches the random number generated.
We tween the motion on the X access to make it move more smoothly.
You have to call this function when you drop a fruit. Update the Controls group as shown.
When fruits are in the field of play we should mark them as ACTIVE