Add a new folder for the Bee
Use the Sprites provided in the Pixel Adventure 2 Pack
Use the first Frame of the Idle Animation
Set up animations for IDLE, ATTACK and HIT using the sprite sheets provided.
The animation speed is 20FPS and IDLE is the only animation which loops.
BeeDead, BeeBullet, BeeBulletPiece1 and BeeBulletPiece2
are all single frames not looping.
The Bee will hover and then attack
when the player is within a certain range.
Once the Bee is within range and attacking
The Bee should have TWO sine behaviours
The first is for horizontal movement
The second is for vertical movement
This will create a figure 8 flying pattern.
Should have the Bullet behaviour
When the Bee starts it will attack the player if within range
Otherwise it will play the idle animation.
In case there is more than one Bee in the level.
When the Bee collides with the Player
If the player stomped it from above
And we call the Hit function
When the Bullet hits a Solid object
It should break apart and fragment
We should spawn the bullet pieces
Apply physics forces to them
When a Bullet hits the Player
It should also split into pieces
Apply physics to the pieces
Call the Hit function of the Player.