I sort of touched on this before - make a plan, stick to it, and get projects done. Start small, mess around and get creative - and if no one cares, so what? ideally you've only spent a week or two experimenting. Don't commit yourself to something big or your magnum opus idea until you feel really confident in your abilities and have found a core mechanic or idea that resonates with people. Do lots of game jams and wear alot of hats. familiarize yourself with each aspect of game dev, you dont have to be good at all of it, just familiar. Also, dont be afraid to ask for help! connect with people and collab. the indie game dev community is one of the greatest assets to making games!
I love making games! Anatine certainly won't be my last, although this road has been really long, I can't wait to see what's on the other side, post release.
Should be out sometime this year or next!
thanks for the opportunity!
-Pixel Trash
❤️
Anatine on Steam