181 Add a new sub-folder to Enemies
Add the BlueBird Sprite object to the Tree Folder.
182 Import the different animations for the bird enemy. They are in the Enemies - BlueBird - folder
183 Fly has 9 horizontal cells
184 Hit has 5 horizontal cells.
185 Mirror all the animations so that the Bird is facing right.
186 Add your Bird to the Temp Layout
On the 4th Frame of the Fly animation
Add a new Origin Point to the Bird.
Place it between his feet.
187 Add Sine behaviour to the Bird TWICE.
189 Add an instance variable to the BlueBird.
Call it StartX, type is Number
190 Use this image for the dead bird sprite.
192 Add some birds to the Player layer of the level.