Bird Enemy
181 Add a new sub-folder to Enemies
181 Add a new sub-folder to Enemies
Call it Bird.
Call it Bird.
Add the BlueBird Sprite object to the Tree Folder.
Add the BlueBird Sprite object to the Tree Folder.
182 Import the different animations for the bird enemy. They are in the Enemies - BlueBird - folder
182 Import the different animations for the bird enemy. They are in the Enemies - BlueBird - folder
183 Fly has 9 horizontal cells
183 Fly has 9 horizontal cells
184 Hit has 5 horizontal cells.
184 Hit has 5 horizontal cells.
185 Mirror all the animations so that the Bird is facing right.
185 Mirror all the animations so that the Bird is facing right.
186 Add your Bird to the Temp Layout
186 Add your Bird to the Temp Layout
On the 4th Frame of the Fly animation
On the 4th Frame of the Fly animation
Add a new Origin Point to the Bird.
Add a new Origin Point to the Bird.
Place it between his feet.
Place it between his feet.
Call it ParticlePoinst.
Call it ParticlePoinst.
187 Add Sine behaviour to the Bird TWICE.
187 Add Sine behaviour to the Bird TWICE.
Set the size to 64 x 64.
Set the size to 64 x 64.
188 Sine Properties:
188 Sine Properties:
189 Add an instance variable to the BlueBird.
189 Add an instance variable to the BlueBird.
Call it StartX, type is Number
Call it StartX, type is Number
190 Use this image for the dead bird sprite.
190 Use this image for the dead bird sprite.
Set its size to 64 x 64
Set its size to 64 x 64
191 Add the Platform
191 Add the Platform
and
and
Rotate Behaviours
Rotate Behaviours
192 Add some birds to the Player layer of the level.
192 Add some birds to the Player layer of the level.