Bird Enemy

181 Add a new sub-folder to Enemies

Call it Bird.

Add the BlueBird Sprite object to the Tree Folder.


182 Import the different animations for the bird enemy. They are in the Enemies - BlueBird - folder

183 Fly has 9 horizontal cells

184 Hit has 5 horizontal cells.

185 Mirror all the animations so that the Bird is facing right.

186 Add your Bird to the Temp Layout

On the 4th Frame of the Fly animation

Add a new Origin Point to the Bird.

Place it between his feet.

Call it ParticlePoinst.

187 Add Sine behaviour to the Bird TWICE.

Set the size to 64 x 64.

188 Sine Properties:

189 Add an instance variable to the BlueBird.

Call it StartX, type is Number

190 Use this image for the dead bird sprite.

Set its size to 64 x 64

191 Add the Platform 

and 

Rotate Behaviours

192 Add some birds to the Player layer of the level.