A lesson I learned from this project is: Don’t be afraid to keep it simple. I overcomplicated the controls in the beginning because I thought players would get bored if they didn’t have a million things to do. It ended up being a very confusing experience.
When I simplified the controls, I was surprised to see players having fun with such an early version of the game. Even though there wasn’t much to do, they made challenges for themselves and told their own stories. So don’t underestimate your players. It’s not just the controls that make a game fun, it’s also the environment you put the player in.
If you’re making games, or any form of art really, don’t forget to mess around and have fun. This game wouldn’t have existed unless I spent a weekend hacking together a silly idea.
For the longest time I felt like I was waiting for that one golden idea to come to me, but it really doesn’t work like that. You just have to start with something, and your instincts will kick in. It doesn’t matter if it’s a good idea or a bad idea, every time you sit down to work on it, you make it better and better.
You can be working on that one dream game, or a goofy side project, but as long as you’re making games, you’re a game developer.
-Radnyx
❤️
Lil Guys on Steam