The end goal for each level will be a flag.
The end goal for each level will be a flag.
Reaching this flag will trigger a change in the game.
Reaching this flag will trigger a change in the game.
Such as loading a new level.
Such as loading a new level.
Create a new Scene.
Create a new Scene.
Add an Area2D node
Add an Area2D node
Call it EndFlag
Call it EndFlag
Add A Sprite as a childe
Add A Sprite as a childe
Use tile_0112.png as the Texture
Use tile_0112.png as the Texture