PLEASE START US OFF BY INTRODUCING YOURSELF:
We are Phantasmica studio: 11 people who do not have their own or third-party funding and work on enthusiasm and hope for success. All people on the team have permanent jobs and devote as much time as they can to our project.
TELL US ABOUT TENEBRIS.
Tenebris: Terra Incognita is hardcore tactical RPG in sci-fi setting. We basically wanted to make Darkest Dungeons in space with inspiration from Aliens, The Thing and Starship Troopers. Some of the inspiration came from XCOM in the form of aesthetics and from a Disciples series in the form of the evolution of hero classes upon reaching a certain level. Mechanically we wanted Darkest Dungeon with less stuffiness and randomness and a greater emphasis on player skill.
HOW HAS THE DEVELOPMENT JOURNEY BEEN
Development started in 2019 and took longer than planned due to the nature of enthusiasm-based workflow and availability of free time among team members. Now we are happy to say that the main part with all the mechanics of the game is almost ready, within 2 weeks we plan to update the demo version and go into early access on September 30 this year.
WHICH GAME ENGINE DID YOU CHOOSE AND WHY?
We picked Unity as an engine from the beginning as it is a popular tool that quite sufficient for creating 2D games like ours.
WHAT'S BEEN YOUR BIGGEST DEVELOPMENT HURDLE SO FAR?
We work on enthusiasm in our free time, which is why it was most difficult to assemble a team. The hardest thing is to maintain people's faith in a project over a long period of time, when you are months and years away from the result.
ADVICE FOR FELLOW DEVS?
Always follow through and support each other.
Avoid toxic people even if they are professionals.
ANY FINAL THOUGHTS?
We wish success to everyone! Make cool games or play cool games!
https://store.steampowered.com/app/2280060/Tenebris_Terra_Incognita/
-Phantasmica
❤️