Create a new scene with a RigidBody2D as the root.
Create a new scene with a RigidBody2D as the root.
Rename it to Paddle1.
Rename it to Paddle1.
Add a Sprite2D as a child and use Paddle_1.png as the texture.
Add a Sprite2D as a child and use Paddle_1.png as the texture.
Add a CollisionShape2D and use a New RectangleShape
Add a CollisionShape2D and use a New RectangleShape
Enclose the Paddle with the Collision Box.
Enclose the Paddle with the Collision Box.